﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace GaugeEngine
{
    public abstract class GameComponent
    {
        protected Game ParentGame;

        public GameComponent(Game g)
        {
            ParentGame = g;
        }

        public virtual void Update(GameTime gameTime) {}
    }
}
